Just Cause 2: First Impressions

It's odd how I typically sit on two sides of the enjoyment spectrum. I am, and have always been a fan of a story-heavy experience. Something like Lost Odyssey and Mass Effect are damn near perfect to me. A flawed game can still be great to me, provided it has a story worth following, which really is a rarer and rarer thing these days.

Luckily for me though, I can also appreciate a game where the story is so shallow, it should be in a pop-up book. Obviously the game needs to be fun, as I need something to do while not giving a crap about the story. Just Cause 2...well it gives me everything I need to have fun, while all the while not caring that Rico Rodriguez is part of "The Agency", searching for some dude. Instead, I have come up with my own story, that I play in my head while I have the game on.
Terminally ill man, Poco Rodriguez has been given a very special gift by the Make-a-Wish foundation as his last request before he heads to that great taco stand in the sky. His wish, that has been carried out by the charitable organization, is to lay waste to an entire Asian island chain, after all, it was those people who shook down his father in the great window-washing extortion ring of 1994, resulting in Ramon's untimely demise. Swearing revenge, Poco trained his mind and body, becoming proficient in all firearms, as well as mastering use of the experimental grappling hook his father invented to make window-washing easier, along with the infinite parachute system his father also devised, for especially dangerous high-rise cleaning situations. Before he could take out a seat on a child sex-tour line, using the cover to get close to his father's killers, he was diagnosed with brain cancer, almost instantly crippling his ability to make remotely intelligent sounding sentences. The Make-a-Wish foundation, quickly hearing of his tragic past and current condition, reached out to him despite his advanced age, offering him a wish. He is now in Panau, knowing he will die one way or the other, and he has chosen to take as many Asians out with him as he can.
Isn't that story a lot better? I think it is, if not a bit stereotypical in a funny way. Anyway, the game-play itself is really fun, so long as you do not play for too long a stretch. This game is certainly meant to be played in bite-sized chunks, as a nice filler to the day. The game is almost far too big though, to the point where I do not really know how much of the optional stuff I can do before I go insane. So far that hasn't happened, and I see myself at least beating it, the percentage of completion is the only thing in question right now though.

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